The real reason I’m afraid to try double penetration is because I don’t think I’d be able to stop myself making a joke about containing multitudes. Walt Whitman is probably kind of a boner-killer, right?
I Am A: Neutral Good Elf Druid/Wizard (3rd/2nd Level)
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
The trees of my childhood
are not the trees of your
Let me tell you about my
cedars; my forsythias
the way I used to plant
cherry pits in the front lawn
because I was greedy for their
Lift up my skirt and I’ll show you
where the blackberry brushes had
Lay me down in a hammock
hung between your childhood and the
man you have become today.
And we’ll kiss once, twice,
and a third time for luck
beneath the cherry blossom petals
that I had fallen asleep beneath
when I was too young to know anything
And the dark bark will be a darker midnight
against the spring it blossoms.
So heavy from the
And your hand will fold a flower
behind my ear.
The petals will be
I swear to god, if they didn’t post such adorable animal pictures on the internet, I wouldn’t bother with them at all.